What’s New — Latest 150 Commits Highlights

What’s New / Fixed / Improved

Reputation & Diplomacy tweaks

    • Introduced a “friendship reputation” system, so your standing with factions is more nuanced.

    • The “at-war” flag now automatically turns off when reputation passes certain thresholds.

    • Reputation checks now consider the base faction reputation when determining whether at-war status applies.

NPC / Script / Quest logic enhancements

  • For Karazhan’s Moroes, the scripts were rewritten for better behavior.

  • Some spells got migrated to more appropriate scripting (spell scripts rather than hard link spells).

  • Improved handling of removal mechanics for “snare” effects (to avoid movement-impairing aura bugs).

Bug fixes & small improvements

  • A commit allowing “openable items” to be moved after being opened (except the currently open one).

  • Core/Unit logic changed to ensure snare removal is handled correctly.

🔍 Tips / Notes for Players & Testers

  • These changes are mostly backend / scripting / engine-level, so you may not see flashy new content in-game immediately, but things should be more stable, smoother, and more consistent.

  • If you hit odd behavior (e.g. reputation not updating, script errors on bosses, movement impairing bugs), let me know the zone / NPC / quest — many of these changes are directly aimed at those systems.

  • Expect fewer random “unexplained” crashes or script misfires over time as these fixes roll out

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