What’s New / Fixed / Improved
Reputation & Diplomacy tweaks
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Introduced a “friendship reputation” system, so your standing with factions is more nuanced.
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The “at-war” flag now automatically turns off when reputation passes certain thresholds.
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Reputation checks now consider the base faction reputation when determining whether at-war status applies.
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NPC / Script / Quest logic enhancements
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For Karazhan’s Moroes, the scripts were rewritten for better behavior.
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Some spells got migrated to more appropriate scripting (spell scripts rather than hard link spells).
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Improved handling of removal mechanics for “snare” effects (to avoid movement-impairing aura bugs).
Bug fixes & small improvements
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A commit allowing “openable items” to be moved after being opened (except the currently open one).
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Core/Unit logic changed to ensure snare removal is handled correctly.
🔍 Tips / Notes for Players & Testers
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These changes are mostly backend / scripting / engine-level, so you may not see flashy new content in-game immediately, but things should be more stable, smoother, and more consistent.
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If you hit odd behavior (e.g. reputation not updating, script errors on bosses, movement impairing bugs), let me know the zone / NPC / quest — many of these changes are directly aimed at those systems.
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Expect fewer random “unexplained” crashes or script misfires over time as these fixes roll out




